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Lists now have clearer borders at the top and bottom.The Player and World Backups screens in Realms have been updated.Screen elements such as titles and buttons are positioned more consistently across different screens.
The game's UI has been updated with a fresher look.Additional changes to the Vault texture to even further distinguish from Trial Spawners.Removed randomness from the radius of both Breeze- and player-shot Wind Charges.The Bogged drops 2 mushrooms (either both red/brown or one of each) when sheared.Please try it out and let us know what you think over at the feedback site: Let's talk about Wolf Armor! Experimental Features Bogged For protection there is a new approach to armor, which considers the player's need to quickly see the state of the armor without using UI elements, and the ability to act quickly to help their pet wolf if needed. Since the initial release of the Wolf Armor, we have been working on improving it to increase its protection, usability and add customization. Hello! Here is a slightly bigger than usual snapshot with a lot of technical changes, refreshed UI, another iteration of Wolf Armor, and tweaks to new features.